I am proud to announce that our paper “Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites” has been published in the International Journal of Human-Computer Studies.
The design of interactive experiences for archaeological sites entails the consideration of the particular characteristics and constraints of the exhibition space. Our aim is to address these challenges by exploring the potential of a recently emerging interaction paradigm called World-as-Support, which is based on projective Augmented Reality (AR). In this study, we present the design process of a virtual heritage experience for a bomb shelter built during the Spanish Civil War that currently belongs to the Barcelona History Museum. The goal of this study was twofold. First, we aimed to define the requirements for the design of a first prototype based on the World-as-Support interaction paradigm. Second, we carried out a study with a local school to evaluate the benefits of an educational experience based on this paradigm. Our results indicate benefits to complement the guided visit: (1) by using projective AR to explore different layers of the learning experience; and (2) by including collaborative activities based on embodied enactments to foster the understanding of historical contents that require emotional engagement and critical thinking.
Since December 2015 we have been collaborating with Plàudite Teatre – Espai d’Arts Escèniques to explore novel co-design methods with and for children for Full-Body interactive experiences. For my PhD Thesis I particularly focused on techniques based on theatre practise that promote body and space awareness.
Last Tuesday a short overview of the project and first examples of a prototype using these techniques has been presented by Televisió L’Hospitalet. You can watch the report and an interview with the co-design team here (in Catalan):
During the first two weeks of July, I faciliate together with Laura Malinverni a summer camp for 20 girls from Barcelona in which they learned about the basics of 3D printing, robotics and coding. This hands-on workshop introduced them to the world of Digital Fabrication. The #Girlstech Summer Camp was co-organized by the American Space Barcelona and the Department of Information and Communication Technologies Engineering (ETIC) of Universitat Pompeu Fabra.
I regularly participate in the organization of workshops to inspire teenagers in digital fabrication. Another workshop was held in April 2017 at the American Space Barcelona and focused particularly on a critical reflection upon how technology influenced our personal lives. In June 2017, Maria Santos and I also participated in the Oracle4Girls which aimed to attrack and retain girls in STEM and we conducted a second workshop in this line.
I am please to invite you to my talk “Participative Design Strategies for Full-Body Interaction” on Wednesday, 8th March 2017 at 15.00, Wiener Building 028, 030, 032, Aarhus University.
The design for Full-Body Interaction Learning Environments faces two main challenges. First, the need to define learning contents that are aligned with users’ understanding and that are suitable for the features of Full-Body Interaction. Second, research based on the embodied cognition framework proposes the use of physicality and spatiality to promote learning. Nevertheless, currently employed methods to involve users in the design of Full-Body Interaction Learning Environments often neglect to properly integrate the notion of body and space. In this talk, Marie will present a set of participative design strategies to tackle these challenges. The audience will be invited to participate in a dialogue about potentials and limitations of the presented design strategies and to think about the physical instance of a Full-Body Interaction design kit. Furthermore, we will discuss and reflect upon how this approach could be relevant for general design practices and applied to related research areas.
Together with Maria Santos, I organized a STEM workshop at the American Space Hackathon and Youth Innovation Day in Barcelona in which children learned about conductivity and how to programm mini-games through hands-on activities with Scratch and the microcontroller Makey Makey.
Together with Laura Malinverni, I participated in the Campus Junior event “La universidad y yo” at Universitat Pompeu Fabra. We invited teenagers to explore possibilities of rethinking and changing learning spaces through the use of a mixed reality system. During a brainstorming activity, the participants reflected upon which learning spaces had caught their attention and how they would like them to “transform”. After that, they created first their own ideas for graffitis with pencil and paper. The graffitis were then digitalized and the teenagers explored their application in relation to the physical space of the university campus.
This evening I discussed together with Cecilia Tham (Makers of Barcelona), Nuria Mir (GFT IT Consulting), Elena Panizza (AdMojo), Eugenia Gargallo (Inspira’t), Marta Verde Baqueiro and Ana Freire (Universitat Pompeu) in a town hall discussion future goals and practices to move toward leadership equality. The event was sponsored by IED Barcelona and WebVisions.
GirlsInLab is an organization of volunteers in Barcelona which offers free educational and hands-on STEM workshops and tutorials for young girls to promote their interest in technology and in pursuing STEM-related careers.
On 29th November 2015, I participated as volunteer at the UPF Hackathon for girls between 7 and 17 years.
This video shows how the girls learnt to program and to create their own ideas with Scratch, robotics, AppInventor, Drawbots, 3D design, 3D printing and Makey Makey.
(You can get an impression of my Scratch Jr workshop from 0:58 min.)