01/2020 -12/2024 Project Computational Empowerment for Emerging Technologies in Education
The research project led by the Center for Computational Thinking and Design, Aarhus University, focuses on building new practices of computational empowerment for emerging technologies in Danish secondary education. The project explores how to understand and approach emerging technologies from a human-centred perspective that enable children and educators to actively engage with these in secondary education. It addresses the need for understanding both the computational premises and qualities for AI and IoT and their integral relation to everyday and automated decision-making, personal and societal impact. The project will develop a set of human-centred principles for learning and designing with emerging technologies that cover all stages of an iterative design process. The project is supported by a research grant (#28831) from VILLUM FONDEN.
11/2021 -10/2022 Project POTENCIES
In collaboration with the Cognitive Science Department, Jagiellonian University (Krakow, Poland), and Museum of Contemporary Art in Krakow (MOCAK).The aim of the project (Grant number: U1U/P06/NO/02.19) is to investigate children’s mental models of social robots and the develop of guidelines for the design of age-appropriate book reading activities that are supported by social robots. In this project, Dr. Schaper takes the co-lead in the development of the research design, coordination of the research interventions and evaluation of the research outcomes.
07/2020 -09/2021 Itinerant Exposition: The Ethics of Machines
The project seeks to bring to the general public and, in particular, to a young public, themes and reflections on areas such as robo-ethics and the ethics of machines. Its main objective is to promote a critical view and an ethical attitude committed to the use, design and development of intelligent systems (e.g. robots, automated systems, intelligence artificial, etc.). To this end, the project foresees the design and realization of the exhibition “The Ethics of Machines”. The exhibition will be designed according to an itinerant and participatory format and will be oriented to explore the complexities and ethical and social challenges linked to the impact of the use, design and development of intelligent systems in everyday life. The project is realised by the team of COSICOSA and financially supported by the Spanish Ministry of Economy and Competitiveness (Grant FCT-19-15112).
09/2019 -03/2020 Project iLearn Xtrem
The research is an Academic Innovation Project led by the eLearn Center, Open University of Catalonia (UOC) and aims at investigating future long-life learning strategies in the digital era.
10/2018 to 07/2020 Project RAVALSTEAM
The goal of the project is to provide support for teachers that are dedicated to the promotion of STEAM related educational activities in the district of Ciutat Vella in Barcelona. The activity forms part of the program María de Maeztu (Grant MDM-2015-0502) organised by the Department of Information and Communication Technologies and the collaboration of Barcelona Activa of the City Council.
09/2018-07/2020 Project Makers a les Aules
The project focuses on providing support for teachers from different school in Barcelona (Escuela Sant Marti, Escuela Castella, Escuela Drassanes) in STEAM related activities and the introduction to the methodology of design thinking using 3D printing technology. The activity forms part of the program María de Maeztu (Grant MDM-2015-0502) organised by the Department of Information and Communication Technologies, Research Group of Interactive and Distributed Technologies for Education (UPF) and the collaboration of Barcelona Activa of the City Council.
12/2015 to 01/2019Project Evaluation-driven design framework for Full-Body Interaction Learning Environments
“Evaluation-Driven Design” is a project of Cognitive Media Technologies research group, Universitat Pompeu Fabra (UPF) aimed at exploring and defining appropriate research methods to better understand embodied meaning-making and guide the design of Full-Body Interaction Learning Environments. The project is supported by the Spanish Ministry of Economy and Competitiveness (Grant TIN2014-60599-P).