Marie-Monique Schaper is an UX researcher and interaction designer who specializes in merging new technologies and design research of embodied interaction. Working in concept development and interaction design for interactive experiences, she benefits from her interdisciplinary educational background.
Marie holds an undergraduate degree in Design from the HAWK University of Applied Science and Arts (Hildesheim, Germany) and a Master of Science degree in Cognitive Systems and Interactive Media from Universitat Pompeu Fabra (Barcelona, Spain). During her undergraduate studies Marie collaborated in different design projects at international partner universities such as Kymmenlaakso Polytechnic Kouvola (Finland), Universidad Complutense de Madrid (Spain) and Northern Melbourne Institute of TAFE (Australia).
Before returning to academe, Marie spent five years in the new media industry working as designer. Currently, she is PhD candidate and research assistant at ICT Department of Universitat Pompeu Fabra and focuses her research on new strategies to design and evaluate embodied learning experiences for children. She was visiting researcher at the Institut for Kommunikation og Kultur – Participatory Information Technology of Aarhus University to deepen and share her knowledge about Participatory Design practices for learning experiences in Cultural Heritage.
Her work has been published in international conferences, journals and German design magazines (PAGE). She has organized and conducted several workshops both with children and adults in the field of design thinking, maker technologies, game and interaction design. Marie has also been involved as a volunteer in teaching design and new technologies. She has volunteered for the GirlsInLab in Barcelona which offers free educational and hands-on STEM workshops for young girls to promote their interest in technology. Currently, she is collaborating with the American Space in Barcelona and Escola Drassanes. She organizes workshops with children and teenagers to promote critical thinking in digital fabrication, co-creation of interactive narratives based on Augmented Reality and co-design of interactive experiences for new technologies.