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Are you studying how children and young people are empowered to make critical and informed decisions about the role of technology in their lives? Interested in publishing in the International Journal of Child-Computer Interaction (IJCCI)?
Please consider contributing to our special issue on Computational Empowerment (CE). Submission Deadline: 4. March (abstract) // 4. April 2022 (full paper).

https://www.journals.elsevier.com/international-journal-of-child-computer-interaction/call-for-papers/special-issue-on-computational-empowerment-and-children

 

The main goal of the workshop was to initiate the students in basic concepts of augmented reality design and digital fabrication and create their own narratives of an imaginary world with physical objects and audiovisual content using different technologies (touch board, Arduino, 3D printing and tablets) . Throughout the workshop, students were involved in the different phases of co-creation of a project, which are brainstorming, storyboarding, rapid and advanced prototyping of objects in 3D format and audiovisual content (e.g. characters and imaginary creatures). The final result was the realization of different group projects that shaped a world of stories fusing physical and augmented reality.

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