Events
03/2019
Round Table Practice-Based Research, Communication Department, Universitat Pompeu Fabra
Co-Design Strategies with Children in Full-Body Interaction for Situated Non-Formal Learning experiences
03/2017
QTC Talk at Digital Living Research Commons, Aarhus University (Denmark)
Move, feel, think: Participative Design Strategies for Full-Body Interaction. See more information about the event
07/2016
Women in Design & Tech Leadership Forum
Panel of leaders from design, tech and higher education and a town hall discussion to develop goals and practices to move toward leadership equality. See more information about the event
Poster Presentations at Conferences
09/2017
Marie-Monique Schaper, Maria Santos, Laura Malinverni and Narcis Pares.
Co-Designing Virtual Heritage Experiences for Archaeological Sites based on the novel AR Paradigm World-as-Support
ACM Celebration of Women in Computing, WomENCourage Conference 2017. See conference abstract
05/2017
Marie-Monique Schaper, Maria Santos, Laura Malinverni and Narcis Pares.
Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm
35th CHI Conference on Human Factors in Computing Systems (CHI ’17). See conference poster CHI’17
06/2016
Marie-Monique Schaper and Narcis Pares.
Making sense of Body and Space through Full-Body Interaction Design: A case study.
15th International Conference on Interaction Design and Children (IDC ’16). See conference poster IDC’16
06/2015
Marie-Monique Schaper, Laura Malinverni and Narcis Pares.
Sketching through the body: child-generated gestures in Full-Body Interaction Design.
14th International Conference on Interaction Design and Children (IDC ’15). See conference poster IDC’15
10/2015
Adriana Alvarado García and Marie-Monique Schaper
Does Digital Color Environment affect Memory Performance? Grace Hopper Celebration of Women in Computing (GHC’15). See conference poster GHC’15
11/2014
Marie-Monique Schaper, Laura Malinverni and Narcis Pares.
Participatory design methods to define educational goals for full-body interaction.
11th Conference on Advances in Computer Entertainment Technology (ACE ’14). See conference poster ACE’14