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Archive

Logo ActFem
November 11, 2023
By sgraefiks

[#ACTFEM] Performative Arts, TechEd & Feminist Education

Since September 2019, I have been collaborating as a technology expert in the programm #ACTFEM (Girls Acting For EMpowerment), created by Plàudite Teatre – Espai d’Arts Escèn

Child-Computer InteractionFeminist HCIGender and TechnologySocial InclusionSTEAM
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March 17, 2021
By sgraefiks

[Refugi 307] Co-Design of Virtual Heritage Experiences

Within the context of the research project Evaluation-Driven Design (Grant TIN2014-60599-P), I collaborated with the Barcelona History Museum (MUHBA) in the design of an educatio

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March 10, 2021
By sgraefiks

[Magical Movements] Embodied Design Techniques based on Physical Theatre Practice

From December 2015 to May 2018, I have been collaborating with Plàudite Teatre – Arts Escèniques de Proximitat in the project Magical Movements. The main goal was to explore

Full-Body Interactionphysical theater practicePlauditeShakespeare
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June 25, 2020
By sgraefiks

[#Ravalkm0] Co-Design with at-risk communities

The project focused on co-designing an Augmented Reality app for the project #RavalKM0 (Foundation Tot Raval) with the community in the neighbourhood El Raval, Barcelona. For th

Augmented RealityEscola CastellaFundación TotRavalMakers a les Aules
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Logo FUBIMETHOD
January 27, 2019
By sgraefiks

[FUBIMethod] Co-designing Full-Body interactive experiences

The main goal of the FUBImethod (Full-Body Interaction co-design method) is to help interaction designers in Full-Body Interaction to guide intergenerational teams (children, de

ChildrencodesignFull-Body Interactionsymbiotic agreement
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Exhibition
February 26, 2017
By sgraefiks
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[Lo urbano invisible] Participatory Art project

In collaboration with Laura Malinverni, I was selected for the grant Art al Barri for the project Lo urbano invisible funded by Centro Cívic Sant Jordi-Ribera Baixa and the City

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July 2, 2016
By sgraefiks

[EcoSystem] Embodied Learning in Environmental Education

EcoSystem Project is a learning environment based on Full-Body Interaction aimed at supporting children’s understanding of environmental issues related to air pollution. It is pa

Childrenenvironmental educationFull-Body Interactionlearning
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