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Do you develop embodied design techniques for children? Check out our new Think-4-EmCoDe framework! We provide guidelines on how to evaluate and improve your techniques.

https://doi.org/10.1016/j.ijhcs.2023.103065

Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children

Embodied, co-design and children-specific methods have been gaining traction in Interaction Design for Children, and their potential and benefits are well-established. Yet methods at the intersection of all three areas are scarcer. In addition, design researchers lack tools for the analysis and adaptation of existing methods, and the creation of new ones to suit the particularities of the design project at hand. Here, we present the Think-4-EmCoDe framework for the design and analysis of embodied co-design methods and techniques for children, which foregrounds key qualities in embodied interaction design research: (1) embodied awareness; (2) reflective imaginary; (3) emergence; (4) embodied memory; (5) situated relationality; (6) contingency; (7) playful engagement; (8) play practice; (9) developmental scaffolds; and (10) social dialogue. The framework has been developed drawing from several theories, methods, and frameworks in the areas of co-design and embodied design approaches. This framework allows designers to focus on both general design qualities for embodied experiences and the specific child perspective. We illustrate the use of the framework through the analysis of three design techniques and discuss its potential as an inspirational tool to understand, adapt and refine embodied co-design techniques for children.

New publication about the FUBImethod

We are pleased to announce that we have published a new article in the International Journal of Human-Computer Studies.

Title: FUBImethod: Strategies to engage Children in the Co-Design of Full-Body Interactive Experiences

Abstract: In this paper, we present the FUBImethod, a method based on six stages to co-design interactive experiences based on Full-Body Interaction. The FUBImethod aims specifically to engage children in co-design processes and to benefit from their natural playfulness and expertise in movement. This approach allows designers to go beyond the surface level of content-driven ideas by raising awareness of the body and space, and by proposing techniques that help the design team to understand and incorporate the specific qualities that constitute Full-Body Interaction. We also propose strategies to strengthen the children’s perspective in the design process in reaching a common agreement in the design goals and the selection of adequate design choices within the design team. We ground our theoretical discussions on the outcomes of the research project “Evaluation-Driven Design”, the goal of which was the exploration and definition of adequate research and design methods in Full- Body Interaction.

Reference:

Marie-Monique Schaper, Ole Sejer Iversen, Laura Malinverni, and Narcis Pares. (2019). FUBImethod: Strategies to engage children in the co-design of Full-Body interactive experiences. International Journal of Human-Computer Studies, 132: 52-69. DOI: 10.1016/j.ijhcs.2019.07.008 

 

Finally, the day has come… I successfully presented my PhD Thesis defence last Friday, 25th January 2019 at 11 am. It took place in Tanger Building, Room 55.309 (third floor), Campus Poblenou, Universitat Pompeu Fabra.

The thesis is titled: Co-Design Strategies with Children in Full-Body Interaction for Situated Non-Formal Learning Experiences. The thesis was supervised by Narcís Parés and evaluated by the PhD committee composed of Ole Iversen (University Aarhus), Oscar Tomico (University Eindhoven of Technology) and Davinia Herandez-Leo (Universitat Pompeu Fabra).