[#ACTFEM] Performative Arts, TechEd & Feminist Education
Since September 2019, I have been collaborating as a technology expert in the programm #ACTFEM (Girls Acting For EMpowerment), created by Plàudite Teatre – Espai d’Arts Escèn
[CEED Project] Computational Empowerment for Emerging TechEd
Computational Empowerment for Emerging Technologies in Education (CEED) is a research project that focused on exploring and building new practices of computational empowerment for
[COSICOSA] Towards Critical Digital Literacy in Education
COSICOSA is an educational research project that focuses on awaken creativity and critical thinking through design and technology. Together with Laura Malinverni, Cristina Val
[Refugi 307] Co-Design of Virtual Heritage Experiences
Within the context of the research project Evaluation-Driven Design (Grant TIN2014-60599-P), I collaborated with the Barcelona History Museum (MUHBA) in the design of an educatio
[Magical Movements] Embodied Design Techniques based on Physical Theatre Practice
From December 2015 to May 2018, I have been collaborating with Plàudite Teatre – Arts Escèniques de Proximitat in the project Magical Movements. The main goal was to explore
[#Ravalkm0] Co-Design with at-risk communities
The project focused on co-designing an Augmented Reality app for the project #RavalKM0 (Foundation Tot Raval) with the community in the neighbourhood El Raval, Barcelona. For th
[RAVALSTEAM] Social Inclusion in STEAM Education
RAVALSTEAM is an education innovation project for the Barcelona district Ciutat Vella aimed to provide teaching support in school activities related to STEAM (Science, Technolog
[Makers a les Aules] Gender Literacy in Digital Fabrication
The goal of the project Makers a les Aules was to provide teaching support in STEAM related educational activities. Within this project, I organised and facilitated workshops in se
[Child-Food Interaction] Exploring playful potentials of food traditions
Children play because they have a deep desire to understand the world. While playing, they are developing skills in all areas of development: cognitive, physical, communication, s
[FUBIMethod] Co-designing Full-Body interactive experiences
The main goal of the FUBImethod (Full-Body Interaction co-design method) is to help interaction designers in Full-Body Interaction to guide intergenerational teams (children, de
